IDTTL -- Table Tennis Umpires
Table Tennis Umpires
The ETTA National Umpires and Referees Committee are trying to recruit Local and County Umpires, encouraging Local Leagues and Premier Clubs to qualify just one person over a two year period.
The latest info can be found in I want to be an umpire.pdf
Listed below are the notes
prepared by the ETTA that canbe
downloaded in a PDF file from the above site. The PDF file also includes a test
paper that budding Local Umpires can complete in their own time (and on their
own!) and submit to the ETTA. Successful entries would then sit a practical to
complete their qualification test.
These notes are basically the laws of
Table Tennis but in finer detail. They make good reading, and the Questions
will make even the more experienced player think twice - i.e. At what point in a
game does the umpire call deuce?
Issue 6 - August 2003
UMPIRING - LEVEL 1 (LOCAL UMPIRE)
INTRODUCTION
An umpire must
have a thorough knowledge of the rules governing play and the ability to apply
them promptly and correctly. Table tennis rules consist of the Laws and the
Regulations for International Competitions. The laws apply to all matches but
the regulations apply only to certain competitions, such as open tournaments and
National County Championships. The following notes cover the laws, basic match
procedure and presentation, and give details of umpiring qualifications.
PLAYING EQUIPMENT
The table may be made of any material
which gives a bounce of about 23cm to a ball dropped on to it from a height of
30cm, but it is usually of wood.
It may be of any uniform dark colour, but
it is normally green or blue.
For doubles, the centre line is regarded as
part of the right half-court and the end line is regarded as extending
indefinitely in both directions.
The playing surface includes the top edges
of the table but not the sides of the table top below the edges.
The ends of the net must be as close as possible
to the net post and the bottom must be as close as possible to the playing
surface.
The net may be of any colour, but it is usually green or blue with
a white top.
Before a match its height and tension
should be checked with a net gauge.
The racket may be of any size, shape or
weight.
Its blade must be flat, rigid and of even thickness and made mainly
of wood, but may include thin layers of other materials such as carbon fibre.
A side of the blade used for striking the ball must be covered with pimpled
rubber up to 2mm thick or sandwich rubber up to 4mm thick; the permitted
thickness includes any adhesive layer.
A side of the blade not used for
striking the ball may be left uncovered or covered with any material.
The
surface of one side of the blade must be bright red and the other black, whether
or not they are covered.
Before using a racket a player must allow the
umpire and the
opponent(s) to examine it.
DEFINITIONS
The racket hand is the hand carrying the racket and
the free hand is the hand not carrying the racket.
If the racket is dropped,
the hand that was holding it is no longer the racket hand.
To strike the
ball is to touch it with the racket, held in the racket hand, or with the racket
hand below the wrist.
The ball cannot be struck with the empty hand if the
racket is dropped, but it is legal to strike the
ball with the hand while it is holding the racket.
The server is the player
due to strike the ball first in a rally and the receiver is the player due to
strike the ball second.
A rally is the period for which the
ball is in play.
No point can be scored if the ball is not in play.
A rally whose result is
not scored is a let; a rally whose result is scored is a point.
The ball is in play from
the last moment before it is intentionally projected in service until the rally
is decided as a point or a let; a point can be scored only when the ball is in
play.
It is not automatically out of play if it goes out of the
playing area or above the lights.
Over or around the net means anywhere
other than between the net and the net post or between the net and the playing
surface. If the ball, after bouncing on the correct court, spins back over the
net it may be struck directly down on to the playing surface.
A player
obstructs the ball if he or she, or anything he or she wears or carries, touches
it when it is above or moving towards the playing surface and has not passed
beyond his or her end line or touched his or her court since last being struck
by the opposing player.
Anything that a player wears or carries includes
anything that was being worn or carried at the start of the rally.
SERVICE & RETURN
At the start of service the ball
must rest freely on the palm of the server. s free hand, which must be
stationary, behind the server's end line and above the level of the playing
surface.
The ball must then be projected so that it rises,
near vertically, at least 16cm after leaving the server. s hand and must
not be struck until it is falling.
It must then touch the server's court, pass over or around the net and
touch the receiver's court; in doubles, it must touch the server's right
half-court and then the receiver's right half-court.
From the start of service
until the ball is struck, it must not be hidden from the receiver by the server
or the server. s doubles partner, or by anything they wear or carry; as
soon as the ball has been projected the server's free arm must be removed from
the area between his or her body and the net.
It is the responsibility of
the player to serve so that the umpire can see that the service is legal.
An umpire who suspects that a service is illegal but is not
sure may call 'let' and warn the player or pair once without awarding a point;
if later in the match a service by that player or by his or her doubles partner
is again doubtful, for any reason, a point must be awarded to the receiver.
No warning may be given if
a service is clearly illegal.
The service law may be relaxed for a player
who cannot comply owing to physical disability.
In a good return the ball must
be struck so that it touches the opponent's court, directly, or after
touching the net assembly; if it touches anything else, the return is not good.
LET & POINT
The rally is a let if in an
otherwise good service the ball touches the net assembly or is obstructed a
player serves when the receiver is not ready, provided no attempt is made to
return the ball a player is prevented from making a good service or a good
return by something outside his or her control it is interrupted by the umpire
The umpire may interrupt a rally to correct an error in the order of
serving, receiving or ends to introduce the expedite system
to warn a player
for a service of doubtful legality because playing conditions are disturbed in a
way which may affect the outcome of the rally
Unless the rally is a let, a
player scores a point if the opposing player fails to make a good service or a
good return
obstructs the ball strikes the ball twice successively strikes
the ball with a side of the racket which is not covered with one of the
specified materials or anything that player wears or carries, moves the table or
touches the net touches the playing surface with the free hand in doubles,
strikes the ball out of proper sequence, except in serving or receiving
Unless the rally is a let a player scores a point if the ball after he or
she has served or returned it, touches anything other than the net assembly
before being struck by the opposing player passes beyond his or her end line
without touching his or her court since last being struck by the opposing player
GAME & MATCH
A game is won by the first player
or pair to score 11 points or, if the score is 10-10, by the first player or
pair thereafter to gain a lead of 2 points.
A match consists of the best of any
odd number of games, usually 5 or 7.
ORDER
The winner of the toss may choose to serve or to
receive first, or to start at a particular end.
When one player or pair has
chosen to serve or receive first, or has chosen an end, the opposing player or
pair may make the other choice. In doubles, the pair serving first in each game
may choose which of them will serve and, in the first game, the receiving
pairmay then choose which of them will receive. In subsequent games, when the
first server has been chosen, the first receiver must be the player from whom he
or she received in the previous game.
The player or pair serving first in a
game always receive first in the next game, whether or not expedite is in
operation.
Players or pairs serve in turn for 2 points, unless both players
or pairs have scored 10 points or expedite is in operation, when they serve in
turn for 1 point until the end of the game.
In the last possible game of a
doubles match, the receiving pair must change their order of receiving when
first a pair has scored 5 points.
Players or pairs change ends after each
game and, in the last possible game of a match, when first a player or pair has
scored 5 points.
When an error is discovered in the order of serving,
receiving or ends, play is stopped and the error is corrected; any points scored
before the error is discovered remain unchanged.
EXPEDITE
Unless both players or pairs have scored
at least 9 points, expedite comes into operation after 10 minutes' play in a
game or earlier at the request of both players or pairs.
If expedite is
introduced in a game, all subsequent games of the match are played under
expedite.
If the ball is in play when the time limit is reached, the next
service is made by the player who served in the rally that was interrupted; if
the ball is not in play when the time limit is reached, the next service is made
by the player who received in the previous rally.
If the receiving player or
pair returns the service and the next 12 returns made by the serving player or
pair, the receiver scores a point.
DECISIONS
A
point must always be scored for a breach of the laws, whether or not the umpire
believes that it was unintentional or that the player gained no advantage.
There is no provision in table tennis for . playing a let. where the umpire
is uncertain what happened, and he or she must make a decision based on the best
available evidence. The more promptly and confidently the decision is made, the
less likely it is to be questioned.
A decision that the umpire is certain is
correct should not be changed simply because a player questions it, especially
if to do so would benefit that player. If, however, both players or pairs think
the umpire was wrong and he or she is not quite sure, it is better not to insist
on maintaining the original decision. No change may be made after another rally
has begun.
For edge balls, the direction of the ball after its contact with
the table can help to decide whether it hit the top edge or the side of the
table top.
MATCH PROCEDURE
The umpire should be
2-3m from the side of the table, in line with the net. If a raised chair is not
provided it is better to stand for doubles, but it should not be necessary to do
so for singles.
At the start of a match, the name of the first server and,
in doubles, that of the first receiver, should be noted on the score card. If
A/B are playing X/Y in doubles, the only possible orders of serving are
A>X>B>Y>A>. . and A>Y>B>X>A> .
The score should
be called as soon as possible after the ball goes out of play. The number of
points scored by the next server is called first, then the number scored by the
next receiver - eg . 5-4".
The score must not be called in a way which suggests partiality towards one
player or pair, but slight emphasis may be placed on the number which has
changed.
At the start of a game the first server should be named - eg . Smith to
serve, love-all. . At any subsequent change of service the umpire should point
to, but not name, the next server.
If the ball in service touches the net
the umpire should raise an arm or point to the net to show that he or she has
noticed, but 'let', or the new score, should not be called until it is seen
whether the service is otherwise good. If in doubt, it is always better to
assume that the ball touched.
If the conditions of play are disturbed, the
umpire should call 'let' immediately and not wait to see if the players have
been affected. If the disturbance occurs just as the ball is going out of play,
the umpire must decide whether or not it affected the outcome of the rally.
When calling a let, the umpire should raise one arm in the air. After calling
a let, the umpire should repeat the previous score to make it clear that no
point has been awarded - eg . Let, 5- 4".
The umpire should not
call:
'fault', unless a point has been awarded for a reason
which is not obvious or which does not automatically stop play
'change service' or 'change ends' unless
players fail to do so when a change is due
'deuce' at the score
10-10; this term does not exist in table tennis
If a point is awarded for a
reason which is not obvious, or if a player asks why it was awarded, the umpire
should give a brief explanation. When a service fault has been called it may be
easiest to explain by demonstration which requirement was not met.
When
expedite is in operation, a stroke counter is appointed and he or she should
call out the number of each return stroke as the ball is struck. If the
receiving player or pair makes 13 good returns, the umpire should call 'stop',
if necessary, and award the point.
PRESENTATION
The
umpire's first responsibility is to ensure a fair result to the match, but he or
she is responsible also for presenting it to spectators in the best possible
way.
The umpire should be dressed neatly and should look alert and
interested in the match at which he or she is officiating.
The playing area
should be kept as clear as possible. Players should not be allowed to hang
towels over surrounds nor to bring bags and track suits into the playing area.
Umpires also should not bring bulky bags or other items with them into the
playing area.
The progress of play should be controlled with authority but
without officiousness, so as to earn the confidence and respect of players and
spectators.
The best umpire is the one that is not noticed, because he or
she controls matches so efficiently and unobtrusively that players and
spectators can give their whole attention to the match.
QUALIFICATIONS
The Level 1, or Local Umpire (LU),
qualification is primarily for those who wish to umpire at club, league and
county closed competitions. Candidates first take a written test on the laws and
scoring, which they answer in their own time, using any reference books they
choose.
Those who pass the written test then undergo a short
practical test and, if successful, they receive an official certificate.
Level 2 is the County Umpire (CU) qualification, for which the written test
covers also the Regulations for International Competitions.
The CU practical
test also is more demanding and candidates have to umpire several matches while
being watched by experienced observers.
To qualify as a CU the candidate
must pass both the LU and CU written tests, but they can be taken together.
Those who are successful are registered by the National Umpires and Referees
Committee and issued with a lapel badge.
A CU may officiate at British
League and National County Championships matches and at all but the final rounds of open
tournaments.